Elias Klingén, a Swedish 3D-artist who used to be a retoucher, has made his background a recognized signature in everything he creates nowadays. The illustrations has a commercial and glossy look, combined with his love for dramatic light and attention to details. His latest work, Ugly Delicious, is so mesmerizing we just had to take a closer look.
Hi Elias! Other than creating a piece of art, what else do you get out of working with illustrations?
I guess it's a way for me to express my feelings. I get a huge adrenalin rush when I’m creating something that I’m proud of. Simple as that. My life is based around my passion for 3D and illustration—it's the first thing I think about when I wake up, everyday. It makes me happy. I constantly try to develop my style by learning new software and by getting feedback and critique from people I look up to.
Could you name some of the artists you look up to?
I’m a huge fan of Adolf Lachman, he created the artwork for my favourite game Machinarium. I love the amount of details he put in every piece he makes. I also love everything that ManvsMachine creates. They are such a talented team of 3D-artists. Everything just looks perfect.
What is your tools of choice?
My main tools are Cinema 4D, X-particles, HDRI-Lightstudio, Octane render and Photoshop. I’m trying to learn Houdini at the moment, but it’s a long way to go before I can start using it in production.